Second Life Viewer 2 is the official Viewer that we’re all supposed to be using or moving to. Shadows via debug menu, Multi-Wearables, alpha layer, tattoo layer Already it has its adherents – one of whom is Elrik Merlin (as you will see below).īut first let’s look at the facts and figures, courtsey of the excellent MCF Viewer Comparison Spreadsheet. However, more users are coming to see its advantages, and the fact that Mesh will ONLY be available in viewers constructed on Viewer 2 code will doubtless hasten the crossover. Improvements have been made since then, but the jury of public opinion is largely out. Viewer 2 was widely unpopular when it was first introduced, especially with creators who found it downright counter-intuitive. I would LOVE to customise those to appear top left, as I have set them to do in Viewer 1. And I really dislike the way that chat windows are crammed together in the righthand corner. It is difficult to customise it, however, and I felt that I had to accept a lot which was unimportant to me for a few limited gains. A major changed is the right hand panel which can be extended or minimised. The upper and lower menus have been considerably simplified. Screen shot of Second Life Viewer 2.2.0 - skinned with Starlight by Hitomi Tiponi This time, having already looked at the basic standard Second Life Viewer 1.23.5, we’re going to move on and look at the future – what is commonly known as Viewer 2, with the help of Elrik Merlin who provides a very full review the Beta version 2.2.0. Welcome to the second part of part of our guide to the various viewers available to users of Second Life – and other virtual worlds constructed on the same code (such as Inworldz, Reaction Grid etc).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |